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WHO WE ARE:

We are a team of top-tier and dedicated developers, designers, programmers, and artists who make our studio a creative and devoted workplace. We only work on games we believe in – sharing our excitement and fully committing to the project is our recipe for extraordinary results.

 

YOUR DAILY TASK:

  • Creation of all kinds of sound assets for a game
  • Implementation of all audio content through Wwise into Unreal Engine
  • Voice-over editing and post-processing
  • Working closely with the team, especially with Level Designers, Game Designers, Programmers and Production
  • Collaboration with the rest of FWH audio teams in development of audio pipelines, audio tech features, creation of custom audio source library and knowledge-sharing

 

REQUIREMENTS:

  • At least 1 shipped title or 2 years of experience in game audio development
  • Great sound design skills and ability to create and maintain coherent audio aesthetic throughout the project
  • Advanced user of at least one major DAW (Reaper is preferred)
  • Experience of working in Unreal Engine 
  • Some experience with audio middleware (Wwise, FMOD Studio)
  • Experience with voice-over editing and post-processing
  • Some sound effects recording experience
  • Team player who is able to share his/her ideas with the team and shows creative and out-of-the-box thinking 
  • Proficiency in English

PLEASE REMEMBER TO SEND YOUR DEMO-REEL WITH YOUR APPLICATION

WE OFFER:

  • Possibility to work 100% remote
  • Private medical care (entirely financed by the employer)
  • Sports Card (FitProfit card)
  • Hog’s Academy - development budget 
  • Professional mental health support
  • Language lessons (Polish and English)
  • Flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the game is being created by the whole team – your opinion counts
  • The team consists of experienced veterans, which means – huge development
  • Working environment based on a strong team spirit and positive energy