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WHO WE ARE

Flying Wild Hog: where gaming is our second nature and adventure is our middle name!

We're not your typical game developers. We're passionate gamers turned creators, crafting worlds that'll blow your socks off! 

From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!

We're gamers at heart and know the gaming community is our lifeblood. So, whether you're a pro or a casual player, join us for a wild ride through gaming heaven. With Flying Wild Hog, you're in for a gaming adventure! 

ABOUT THE POSITION

We are looking for an experienced and passionate Technical Artist, ideally with AAA experience, to be part of our TechArt Team and help us deliver our ambitious and exciting AAA project of a world-famous IP made in Unreal Engine 5. 

Our team is currently working on a brand new and ambitious project for next-gen consoles and PCs created in Unreal Engine 5, and we are looking for a full-time Technical Artist who will be supporting the creation and integration of art-driven tools and graphical features. 

As a Technical Artist, your primary focus will be on implementing tools, systems, materials and understanding and configuring various Unreal rendering techniques (Lighting, Shadow, Lumen, Nanite, Virtual Textures, Streaming, Post-process, etc…) to improve performance and correct use of technology for maximum productivity. You’ll help teams deliver visual direction with value while having optimization and stable game performance in mind. Collaborating with the art team to address and document performance issues will be another key part of your role. 

You will collaborate closely with artists, engineers, and fellow technical artists, focusing on both immediate solutions and long-term improvements to art processes and game performance. We need someone who can work well with others, has a great attitude toward working as a team, and is eager to improve the work of others.

RESPONSIBILITIES

  • Create systems and art-driven tools that enable Art teams to deliver the creative vision effectively
  • With the help of the production team and your Lead, prioritize the development and integration of tools that enhance artistic workflows and efficiency. This involves identifying the most impactful areas for tool development in consultation with the art team
  • Create standardized master materials for specific assets, such as characters, environment assets, and effects
  • Work with Technical Directors, Technical Art Directors, and Art Directors to develop content performance plans, profile performance, monitor asset budgets, and provide performance guidance based on established metrics and methods
  • Enforce good practices, performance guidelines, and shared responsibilities within the art teams
  • Collaborate closely with other departments to support content or Art creation pipelines and runtime implementations of TechArt for game mechanics
  • Prototyping of features, systems, and TechArt content
  • Be the expert technical voice in design meetings and deliver art-directable features
  • Be the owner of tools, systems, and the documentation of tech limitations and tools
  • Helping the Studio Tech Art Director standardize TechArt and Art Production studio-wide
  • Keeping the Tech Art & Art team guidelines up to date
  • Support artists troubleshooting roadblocks and documenting them for future reference
  • Collaborate with other Technical Art partners across the company and collaborators to develop and share pipelines and best practices
  • Be another mentor within the TechArt team, sharing knowledge and best practices, with your colleagues, especially in your areas of specialization like Unreal Engine 5's advanced features, to uplift the overall skill set of the team

REQUIREMENTS

  • Deep expertise in Unreal Engine 5
  • Expertise in Blueprints, to develop tools for artists and support gameplay prototypes
  • Ability to take ownership over systems, delivering optimal solutions following Art Direction and within the performance budget
  • In-depth knowledge of complex, real-time shaders, to create advanced materials for the environment and support VFX and gameplay mechanics
  • Excellent knowledge of physically based rendering (PBR)
  • A great understanding of art asset optimization and how it affects gameplay performance
  • Experience in profiling and optimization
  • Experience shipping the same project simultaneously on PC and console
  • Knowledge of procedural content creation (Houdini or PCG) is a bonus
  • A highly collaborative mindset

BONUS POINTS IF

  • At least one year of experience in game development as a 3D artist in any specialty (Environment, props, characters) plus technical art experience
  • Familiarity with Houdini
  • Coding in C++, HLSL, or Python language

IF YOU JOIN US

  • Decide how you work, from the office, hybrid or remote
  • You can enjoy private medical care (fully financed by the employer) and a sports card (FitProfit card)
  • You  can develop further by joining the Hogs Academy 
  • You can count on professional mental health support
  • You will benefit from language lessons (Polish and English)
  • Freely plan your working hours - core hours 11:00-16:00
  • You will have a real impact on various aspects of the game. We create games together, and your opinion is important to us